Tukko Rating | Doomsday Defense

By William Bernard

Doomsday Defense by IGG is the latest Tower Defense game to hit Facebook. IGG has not always had the best reputation amongst gamers, and sadly, this game only serves to reinforce that. Although a promising concept on paper, its execution leaves a lot to be desired.

The main meat of the game is pretty standard tower defense faire. Creatures walk down a winding path, and your job is to build defensive structures along the path to destroy these creatures before they reach the end. Different towers have different abilities – some shoot flame, others ice, others have area effects, and so on. It pays off to have a variety of towers, especially making the most of corners, where creatures tend to be slowest because of the need to turn. There’s a good variety of maps, creatures, and towers to keep things interesting for a while, so whenever it’s time to actually defend, the game does well.

The other half of the game is building up your forces. This is the PvP aspect of it. You can recruit creatures into your party and, when you feel you have a good enough force, pit them against other player’s defensive systems in an effort to get through. It’s an interesting idea, and it does add an extra level of game play that is traditionally missing from most other tower defense games.

The core game play is solid, but unfortunately, IGG decided it would be a good idea to also throw a whole bunch of other stuff into the game that really doesn’t need to be there, and the overall effect just bogs the whole game down. There are several different kinds of material that need to be harvested, purchased and managed. There is a basic city simulator where you need to upgrade your town structures. There’s a roulette wheel that offers you a chance at winning items. You have to manage workers to build your towers. These might sound fine on paper, but in game it just serves as a lot of extra hassle that really isn’t needed.

The interface is also a complete mess. There’s just too much going on at once with it, too much to keep track of and way too many menus and pop-ups to click through. Just taking quests is a chore. You must first click on the quest icon, then the quest you want, then the “accept” button. After completing the quest, you must open the quest icon again, select the completed quest, and then “claim reward”. It boggles the mind why you would even need a claim reward button on a game such as this; why not just give the player their reward right away? This is the most obvious and glaring example, but just doing anything in the game requires five too many mouse clicks to perform.

The game also suffers from dated graphics and atrocious sound. The graphics look like something straight out of the 1990’s, while the sounds…well, first off, let’s start by saying that many of the sounds the game uses are stolen assets from other games. We honestly don’t know if we should be surprised or not, as this is a game by IGG, infamous for such practices. The sounds themselves also jump in and out and sound very out of place.

Overall, Doomsday Defense is a solid tower defense game that is bogged down by unnecessary luggage, an ugly interface, and stolen assets. It’s a shame too, since the game seemed to have a lot of interesting ideas, expanding the basic concept of tower defense, but overall it feels rushed and with just too many things going on and missing basic functionality to make it a really enjoyable endeavor.

Click here to play Doomsday Defense

[Download the file here Tukko Rating | Doomsday Defense]

[Tukkolabs]

 

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